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1      
Introduction

Augment means to enhance by adding something to
it. Augmented reality (AR) is a virtual live view of a real-world situation
using the concept of computer-mediated reality (computer modifies the view of
reality).

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Image 1: Augmented Reality

 

1.1      
Examples of Augmented Reality

The techniques of augmented reality are
performed in reality,virtually presenting information in environmental
components. For example, overlaying additional information like scores that are
displayed in a live cricket match in television.Some of the example for
Augmented Reality are “3D try on” feature in Lenskart, Pokemon GO game, virtual
House view on empty plots, virtually trying on clothes, view how certain furniture
looks in our home, e-drawings on IOS etc.,

Image 2: AR game-Pokémon Go

Image 3: AR Feature Used in
Shopping

Image 4: AG application for E-drawings

 

2      
Technologies that use Augmented
Reality

Augmented reality focuses on product
visualization to enhance businesses with the ability to show virtual products
in real time situations.

Most of the organizations adopt augmented
reality technology as an internal means to complement and develop business
processes, workflows and employee training. Augmented reality influences and
enhances the use of technologies such as mobility, location, 3D content
management and imaging and recognition. It is also used in the mobile
environment as it boosts our senses through digital instruments and allows
quick responses.

Image 5: Augmented Reality Technology

Augmented reality makes a real-time decision
through virtual prototyping and formation of content to simplify business
innovation. Ituses real-time information in the different forms such asaudio,
graphics, text and other virtual developmentscombined with real-world elements.

 

2.1      
Augmented reality is dominant
for:

·        
Discovering things in the
surrounding

Example: Enclosed substancesproducing
heat.

·        
Presenting a real-world object
of potential special interest

Example: Detect and
highlight an object which generate high levels of radiation.

·        
Showing uswhat to do orwhere to
go

Example: To help a
worker repair an object in a dangerous environment where visibility is low.

·        
Providing extra information for
a required object

Example:Level of
danger.

 

3      
Components used in AR systems

A real-world sensory input amplifies the
elements of augmented reality which is computer generated such as sound, video,
graphics or GPS data. Using headsets, augmented reality is accomplished where our
vision and sound are stimulated to give realistic experiences.

Image 6: Components Used in an AR
System

 

3.1      
Hardware components

Some of the hardware components used in
augmented reality are: display,processor, sensors and input devices. Mobile
computing devices such as smartphones and tabletshavesome of the elements such
as camera, accelerometer, GPS, and solid state compass which make them augmented
reality system.

Animportant measure of augmented reality systems
is the accuracy that integrates augmentations with reality. Many computer visualization
methods of augmented reality are inherited from graphicodometry.

 

3.2      
Software components

Augmented Reality Markup Language (ARML) is a
data standard innovative within the Open Geospatial Consortium (OGC).
Itcontains XML grammar to define the location and appearance of virtual objects
in the environment and ECMA Script bindings to permit dynamic access to the properties
of virtual objects.

The software must create real world matches,
independent from camera and from camera images. Image registration process uses
various methods of computer vision that is related to video tracking. The first
part of the method is to sensethe optical flow in the camera images. This step
uses feature detection methods like blob detection, corner detection, edge
detection and other image processing methods. The second part of the
methodreturns a real time coordinate system from the data received in the first
part.

 

4      
Impacts of Augmented Reality

Augmented realitycan change the world in the future.
Some of the impacts of AUGMENTED REALITY in everyday life are given below:

·        
Urban Exploration

Augmented reality can
revamp on the way we navigate the world. We can visualize the directions before
we find the required destination. Future cars will use augmented reality to
give a clear picture of directions without having to look away from the road.
Additional information along the way with the directions will lead us through a
detailed picture about our environment.Augmented reality will transform exploration.

·        
Safety and Rescue Operations

The responders will
have a detailed overlay of information of the environment. Augmented reality will
display a 3D map of the area to prepare first responders with most of the
information. Augmented reality focuses on supporting on-site manufacturing and
construction workers. The augmented reality aided smart helmet helps the
workers to see useful and actionable data when needed.

·        
Entertainment+

Augmented realityfor entertainment
related elements has an evergreen future.
Example: AR headsets like Microsoft Hololens, Magic Leap and the Meta 2 are
turning our environment into digital interfaces. AR gaming experiences can provide
a virtual realistic environment which makes the gameplay feel natural.

·        
Shopping Experiences

Augmented reality has
the largest impact on retail and omni-commerce space. In stores, the object is
scanned to display information and other visuals on packaged items. In
e-commercial sites, augmented realityhelps the shoppers to try products virtually
at home before they purchase. The customers can view how the product that they
want to buy would look in their house through augmented reality.

 

·        
Way of Learning

Chemistry Augmented
Reality Learning Systems (CARLS) uses augmented reality in the educational
environment. It uses the existing teaching syllabus with physical activity. This
way of learning results in significantly advanced academic performance compared
to the black board and the computer. This development is marked for the
non-memorized knowledge component of Science. The learners get positive
learning attitude change towards Science.

Image 7: Effects of Augmented
Reality

 

5      
Comparing Augmented Reality and
Virtual Reality

Augmented reality enhances our current
perception of reality. Virtual reality replaces the real world environment with
a replicatedenvironment.Augmented reality is the superimposition of
computer-generated visuals on existing environments that make them very
interactive.

Image 8: Augmented Reality vs
Virtual Reality

 

 

6      
Conclusion

Augmented reality helps us to travel further
into the digital era which will soon change the environments dynamically
through AR enabled device and applications. This helps us live more productively,
safely and informatively.

Image 9: Future scope of Augmented
Reality

Our future would have environments augmented to
display information as per our interest through the inbuilt RFID tags and
augmentations which will beexecuted through holographic projections in the
environment without a use of enabling technology. As our environment will
simplify our interactions effortlessly, we would not have to wonder where to go
and what to do. We will live in a world with convergence of digital and
physical media.

 

7      
About the style template

Style templates enable the ability to avoid the
initial setup and configuration time which we need to create in standard
documents. They also help in the automatic configuration of the user interface
of authoring tools, with features such as auto completion, toolbars, thesaurus,
and spelling options.

We can create and save their own templates, to
get them from the original dealer of the application, or from other dealers.

 

7.1      
Template used in the documentM1 :

1)  
Body:

This style is used to define the paragraph (Body
content) in this document.

Font: Verdana 10 pt, Font color: Black Text 1,
Justified Alignment

Line spacing: Exactly 15 pt, Space Before: 6 pt
After: 6 pt

2)  
H1:

This style is used to define the level 1 heading
in this document.

Font: Verdana 16 pt Bold, Font color: Black Text
1,Left Alignment

Line spacing: Before: 6 pt After:  6 pt, Numbered: Level 1 Numbering Style: 1,
2, 3,

3)  
H2:

This style is used to define the level 2 heading in this document.

Font: Verdana 14 pt, Font color: Black Text 1
Lighter 35%, Left Alignment

Style based on: H1

4)  
H3:

This style is used to define the level 3 heading in this document.

Font: Verdana 12 pt, Font color: Black Text 1
25%, Left Alignment, Style based on: H2

5)  
Document Title:

This style is used to define the Title of the document.

Font: Cambria 27 pt, Font color: Blue Accent 5
Darker 50%, All caps, Right Alignment

Line spacing: 
1.5 lines

6)  
Document Subtitle:

This style is used to define the Subtitle of the document.

Font: Cambria 18 ptUnderlined, Font color: Black
Text 1 Lighter 15%,

Style based on: Document Title

7)  
Author Name:

This style is used to define the name of the Author of this
document.

Font: Cambria 12 pt Bold, Font color: Dark
Green: Custom Color (RGB (41,97,60))

Line spacing: 
1.5 lines, Style based on: Document Title

8)  
Document Caption:

This style is used to define all the Captions in this document.

Font: Arial, 11 pt Not Italic, Centered
Alignment,

Font color: Dark Red: Custom Color (RGB
(85,11,3)),

Border Shading Pattern: Light green: Clear (Custom
Color (RGB (163,255,163)))

9)  
Table of Contents Heading:

The style is used to define the heading of the
Table of Contents in this document.

Font: Arial 16 pt, Font color: Orange Accent 2
Darker 25%, Centered Alignment

Space Before:18 ptAfter: 6 pt

10)       
TOC:

The style is used to define the Table of
Contents in the document.

Font: Arial 11 pt, Font color: Brown: Custom
Color(RGB(56,26,2))

11)       
Black Dot Bullets:

This style is used to define?bulleted list in this document.

Left Alignment, Bulleted + Level 1, Style based
on: Body

12)       
Star Bullets:

This style is used to define õ bulleted
list in this document.

Left Alignment, Bulleted + Level 1, Style based
on: Black Dot Bullets

13)       
New Numbering:

This style is used to define Numbered list 1), 2), 3), … in this
document.

Left Alignment, Numbered + Level 1 + Numbering
Style: 1, 2, 3, … +, Style based on: Star Bullets

14)       
Comments

This style is used to define the comments mentioned in this
document.

Font: Calibri (Body) 10 ptBold Justified, Font color: Automatic,
Style n=based on: Comment Text

15)       
Header Style

This style is used to define the header of the
document.

Font: Calibri (Body) 12 pt, Font color: Blue Accent
1 Darker 50%, Centered Alignment

16)       
Footer Style

This style is used to define the footer of the document.

Justified Alignment, Style based on: Header
Style

 

7.2      
Importance of Style Templates

A style template is used in authoring tools
which help us differentiate between content. Example: Heading, caption,
paragraph, hyperlink etc.,

It helps in navigating easily throughout the
document and also helps us to easily scan the document. Style templated makes
the document readable.

 M1Also I have added new multilevel list and linked it to the new
styles that I had created

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